It also supports preprocessing the mesh, so deformed meshes with irregular polygon sizes can automatically be processed, so the blades of grass appear smooth and without artifacts. The Nature Mesh Filter is the bridge between the regular Mesh Filter or Unity Terrain, the Grass Renderer, and the Grass Fallback Renderer. Select your grass material in the Grass Renderers Material Field.Add Component: Stix Games > General > Grass Renderer.Add Component: Stix Games > General > Nature Mesh Filter.Make sure you have selected the object with the Mesh Filter or Terrain component. This can be a custom mesh or a Unity terrain, the process is the same. Render the grass on your custom mesh or Unity terrain This will likely be fixed in future versions. You can only change the selected shader when selecting the material directly, not in the grass editor.
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